The pace of the game is just as intense as you’d expect from any Quake game worth its salt, so brace yourself for a hell of a ride. Quake Champions is an amalgamation of what we know of the Quake franchise and the newer format of MOBAs and FPSs, as now you have characters who possess unique abilities, varying health and shield pools, and movement speeds. It’s the MOBAs like Dota 2 and League of Legends, and the MOBA/FPS hybrids like Overwatch and Paladins leading the charge on these changes so it’s almost expected that this will be the trend of games going forward for a little while even if that game is a historical figure in gaming to begin with. Over the past few years we’ve seen an evolution of online games and how they present themselves with characters and their abilities, and often vastly different styles of play. Quake Champions is a step into the future, almost two decades after Quake 3 Arena’s release, and it crashes onto the scene with its trade mark look and feel that we’ve come to know so well. Quake 3 Arena garnered near-perfect scores all-around, and it is held in high regard even to this day. It’s one of the franchises that made competitive gaming a recognised activity, it was one of the biggest games in the era I started gaming, and it’s one that has largely stood the test of time and continued to draw players to it. Quake is without doubt one of those games, so when Quake Champions was announced it was exciting news. There are a few franchises that excites me whenever their names are spoken because of my background in games and when I started playing religiously.
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